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About A Door to the Mists--Demo
(Demo)
Press kit
Traversal, Puzzles, and Combat in a Heroic-Fantasy Setting
An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city; she embarks on a journey to discover the city and its door, and enter the mist-world. In her journey she will climb, explore, discover, and fight through desolate and dangerous places, seeking out the threads that might lead her to A Door to the Mists.
Core features:
Traversal and exploration, with universal mantling
Puzzle-solving, both in-level and via minigame puzzles
Combat, sparse and one-on-one
Usability features:
(All found in the options menu)
Key-rebinding
You could even, theoretically, play the game with just a keyboard. I really don't recommend it, but you could do it.
Various difficulty settings, for both minigame-puzzles and combat
Includes a mode in which combat is automated
Text-speed controls
Field-of-view slider
And a variety of other such options!
Recommended Minimum System Requirements:
Core i7-5500U 4-Core CPU @ 2.40GHz
8GB of RAM
GeForce 840M, with 2GB VRAM
64-bit OS
The above is based on my own machine; the game may work on less-powerful devices, but it may not, too.
Known issues:
Undocumented feature: press "m" to toggle whether the mouse is confined to the window or not. (By default it is confined.)
Undocumented feature: press "f" to toggle the frame-rate meter.
On first run, the game starts in windowed mode with a default resolution--the resolution can be changed and fullscreen toggle via the options menu.
To use a gamepad, select the "Gamepad" key-binding profile from the options menu--or, with the gamepad connected, bind the inputs individually as you prefer.
Music sometimes doesn't play from the start of a cutscene, instead picking up shortly into it.
Occasional speed-hitches have been observed, especially at the start of a level.
Graphical glitches (in particular missing foliage) have been observed under Windows. These might be rectified upon saving and reloading the level.
In level one, if one saves after defeating the first mummy and reloads, said mummy will be placed slightly above the ground
Press kit
Traversal, Puzzles, and Combat in a Heroic-Fantasy Setting
An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city; she embarks on a journey to discover the city and its door, and enter the mist-world. In her journey she will climb, explore, discover, and fight through desolate and dangerous places, seeking out the threads that might lead her to A Door to the Mists.
Core features:
Traversal and exploration, with universal mantling
Puzzle-solving, both in-level and via minigame puzzles
Combat, sparse and one-on-one
Usability features:
(All found in the options menu)
Key-rebinding
You could even, theoretically, play the game with just a keyboard. I really don't recommend it, but you could do it.
Various difficulty settings, for both minigame-puzzles and combat
Includes a mode in which combat is automated
Text-speed controls
Field-of-view slider
And a variety of other such options!
Recommended Minimum System Requirements:
Core i7-5500U 4-Core CPU @ 2.40GHz
8GB of RAM
GeForce 840M, with 2GB VRAM
64-bit OS
The above is based on my own machine; the game may work on less-powerful devices, but it may not, too.
Known issues:
Undocumented feature: press "m" to toggle whether the mouse is confined to the window or not. (By default it is confined.)
Undocumented feature: press "f" to toggle the frame-rate meter.
On first run, the game starts in windowed mode with a default resolution--the resolution can be changed and fullscreen toggle via the options menu.
To use a gamepad, select the "Gamepad" key-binding profile from the options menu--or, with the gamepad connected, bind the inputs individually as you prefer.
Music sometimes doesn't play from the start of a cutscene, instead picking up shortly into it.
Occasional speed-hitches have been observed, especially at the start of a level.
Graphical glitches (in particular missing foliage) have been observed under Windows. These might be rectified upon saving and reloading the level.
In level one, if one saves after defeating the first mummy and reloads, said mummy will be placed slightly above the ground
Information
Seller
Ian Eborn
Version
1.0.1
Released
Aug 31, 2019