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About Gambler's Curse
Test your luck and escape from debtors' prison!
You're afflicted with a curse: You can't stop gambling. And I mean it, you can't stop. Even when you're away from a roulette wheel, a handful of dice, or a deck of cards, things around you seem to be inexorably tied to the unforgiving force of chance.
When your luck finds you in a debtors' prison, your only choice is to escape. As your curse wreaks havoc on your surroundings, will you bust? Or will you hit the jackpot?
Every step is a gamble...
This is a turn-based game, and each time you move, the enemies move. Every ten steps, every enemy will be affected by your Gambler's Curse⢠and transformed into a new random enemy by the roll of a die. You can see what enemies are on the die on the HUD, and make decisions based on how likely a certain enemy is to appear. Sometimes it's worth the gamble to hope that snake goes the other way, or that the enemy you're passing doesn't transform into a cyclops, but sometimes your gamble will not pay off.
All code, art, and sounds were created during the 48-hour game jam period by myself, outside of the sfx, which were produced by Chiptone. This game was made using the Godot Engine.
You're afflicted with a curse: You can't stop gambling. And I mean it, you can't stop. Even when you're away from a roulette wheel, a handful of dice, or a deck of cards, things around you seem to be inexorably tied to the unforgiving force of chance.
When your luck finds you in a debtors' prison, your only choice is to escape. As your curse wreaks havoc on your surroundings, will you bust? Or will you hit the jackpot?
Every step is a gamble...
This is a turn-based game, and each time you move, the enemies move. Every ten steps, every enemy will be affected by your Gambler's Curse⢠and transformed into a new random enemy by the roll of a die. You can see what enemies are on the die on the HUD, and make decisions based on how likely a certain enemy is to appear. Sometimes it's worth the gamble to hope that snake goes the other way, or that the enemy you're passing doesn't transform into a cyclops, but sometimes your gamble will not pay off.
All code, art, and sounds were created during the 48-hour game jam period by myself, outside of the sfx, which were produced by Chiptone. This game was made using the Godot Engine.
Information
Seller
AaronHarman
Version
1.2
Released
Jul 17, 2022