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About Micro Entertainment: Ishi
This game is part of the Micro Entertainment Pack, a collection of tiny desktop games I developed for fun.
Place tiles adjacent to other tiles, such that they share at least two attributes (symbol, foreground and background colours) with all their orthogonal neighbours. Try to place all 90 tiles to win!
Classic Stones gameplay, but with more pleasing graphics and a different scoring system.Wildcard tiles to get you out of sticky situations! Look for their distinctive grey colour!A hint system and unlimited undo to help you crack those harder puzzles (but undo costs a point to use).Tiny, unobtrusive graphics and Micro Mode - The game only occupies a fraction of your screen real estate, and can even be displayed in half size on high DPI displays, making it perfect for discreetly playing at work or while watching something on your computer.
Currently I prioritise mac binaries, as that's the only platform I play these games on, but am also building for other platforms (they will be up in February). They are written in Rust and have a dependency on C libraries SDL2 and SDL_gfx.
Place tiles adjacent to other tiles, such that they share at least two attributes (symbol, foreground and background colours) with all their orthogonal neighbours. Try to place all 90 tiles to win!
Classic Stones gameplay, but with more pleasing graphics and a different scoring system.Wildcard tiles to get you out of sticky situations! Look for their distinctive grey colour!A hint system and unlimited undo to help you crack those harder puzzles (but undo costs a point to use).Tiny, unobtrusive graphics and Micro Mode - The game only occupies a fraction of your screen real estate, and can even be displayed in half size on high DPI displays, making it perfect for discreetly playing at work or while watching something on your computer.
Currently I prioritise mac binaries, as that's the only platform I play these games on, but am also building for other platforms (they will be up in February). They are written in Rust and have a dependency on C libraries SDL2 and SDL_gfx.
Information
Seller
Liam O'Connor
Version
2.0
Released
Jan 14, 2021