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About Micro Entertainment: Taipan
This game is part of the Micro Entertainment Pack, a collection of tiny desktop games I developed for fun.
Guide a curiously purple taipan around the map for it to feast on mice (and the occasional cat) -- each time the snake eats, it will grow in length. Don't crash into yourself!
Essentially a clone of the Nokia phone classic Snake.
Classic Snake gameplay with four different speed settings.Seven different maps to play on!Supports both absolute and relative controls using the mouse or keyboard (WASD or arrow keys)Tiny, unobtrusive graphics and Micro Mode - The game only occupies a fraction of your screen real estate, and can even be displayed in half size on high DPI displays, making it perfect for discreetly playing at work or while watching something on your computer.
Currently I only release mac binaries, as that's the only platform I play these games on. There is no reason why they should not work on other platforms however. They are written in Rust and have a dependency on C libraries SDL2 and SDL_gfx. I don't think there would be any issues compiling for Linux or Windows, but I can't support those platforms.
Guide a curiously purple taipan around the map for it to feast on mice (and the occasional cat) -- each time the snake eats, it will grow in length. Don't crash into yourself!
Essentially a clone of the Nokia phone classic Snake.
Classic Snake gameplay with four different speed settings.Seven different maps to play on!Supports both absolute and relative controls using the mouse or keyboard (WASD or arrow keys)Tiny, unobtrusive graphics and Micro Mode - The game only occupies a fraction of your screen real estate, and can even be displayed in half size on high DPI displays, making it perfect for discreetly playing at work or while watching something on your computer.
Currently I only release mac binaries, as that's the only platform I play these games on. There is no reason why they should not work on other platforms however. They are written in Rust and have a dependency on C libraries SDL2 and SDL_gfx. I don't think there would be any issues compiling for Linux or Windows, but I can't support those platforms.
Information
Seller
Liam O'Connor
Version
3.0.1
Released
Jan 24, 2020