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About Solar System - MSU
Created by Lynn Wright
This is my solar system project for my Games and Interactivity class at MSU. Throughout this project, I learned the basics of Unity and made a model of the Solar System using Unity's many tools.
Instead of keeping it at the base "at least three planets" requirement, I made all of the planets (except for Pluto) because it felt wrong not to. I also messed around with the lighting a bit to try and get less shading on the sun (shadows on the sun are pretty unrealistic) and to make it look like the sun was emitting light. I added a halo to the sun to give it that extra flare (get it?). I made three moons: Earth's moon and both of Mars' moons and reused Mercury and Pluto's texture for Deimos and Phobos. I made the comet's capsules instead of spheres because I thought it looked a little too out of place.
Not really a modification, but I wanted to note that I made the comets appear a little less frequently than in the tutorial (around 10 second spawn rate) because I wanted it to feel a little more special. In addition, the only planets with sound are the three gas giants because otherwise there would be a constant droning noise that was kind of annoying and made seeing a planet pass by feel less interesting. I also felt that it made more sense to limit the amount of sound a planet made because the ones closer to the sun were much much farther away than the ones that passed the main camera.
This is my solar system project for my Games and Interactivity class at MSU. Throughout this project, I learned the basics of Unity and made a model of the Solar System using Unity's many tools.
Instead of keeping it at the base "at least three planets" requirement, I made all of the planets (except for Pluto) because it felt wrong not to. I also messed around with the lighting a bit to try and get less shading on the sun (shadows on the sun are pretty unrealistic) and to make it look like the sun was emitting light. I added a halo to the sun to give it that extra flare (get it?). I made three moons: Earth's moon and both of Mars' moons and reused Mercury and Pluto's texture for Deimos and Phobos. I made the comet's capsules instead of spheres because I thought it looked a little too out of place.
Not really a modification, but I wanted to note that I made the comets appear a little less frequently than in the tutorial (around 10 second spawn rate) because I wanted it to feel a little more special. In addition, the only planets with sound are the three gas giants because otherwise there would be a constant droning noise that was kind of annoying and made seeing a planet pass by feel less interesting. I also felt that it made more sense to limit the amount of sound a planet made because the ones closer to the sun were much much farther away than the ones that passed the main camera.
Information
Seller
lynnmwrigh
Version
v1.0
Released
Sep 22, 2021