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About TEMPERature
My entry for the June 2018 Godot Game Jam. Alternative title could be Fever Dream.
The theme is Temperature and I thought it would be interesting to have a world where temperature fluctuates wildly between day and night, requiring the player to stay in the shade during the day and seek out moonlight during the night. The game is very much unfinished though it is playable.
WASD/Arrow Keys to move.
Space to Jump.
Controller should work too but untested.
Press R to reset the level if you die or get stuck.
If you're interested in trying the game, download the files ending in fixedRes. I left the original files up for the timestamp.
License: Code and documents are licensed under MIT.
Assets that I've created are under CC0 license.
Assets created by others are a mixture of CC0 from Pixabay and various CC licenses from OpenGameArt.org. A list of asset sources can be found in the source code's /dev folder. If you can't find a source for something that's clearly not been created by me let me know and I'll try and track it down.
Source can be found here: https://bitbucket.org/drentsoft/gd-jam-june-2018-submission/src/master/
Known Bugs: You can sometimes clip through the Boxstacle obstacle. Just keep jumping right and you shooould get out of it.
Things I'd like to finish/improve:
Better controls. They're a bit floaty and sticky at the same time.
Actual level/world design - currently random objects and blocks of space cheese.
Proper sound design
That said I think the core concept works and I'd quite like to develop this project further.
The theme is Temperature and I thought it would be interesting to have a world where temperature fluctuates wildly between day and night, requiring the player to stay in the shade during the day and seek out moonlight during the night. The game is very much unfinished though it is playable.
WASD/Arrow Keys to move.
Space to Jump.
Controller should work too but untested.
Press R to reset the level if you die or get stuck.
If you're interested in trying the game, download the files ending in fixedRes. I left the original files up for the timestamp.
License: Code and documents are licensed under MIT.
Assets that I've created are under CC0 license.
Assets created by others are a mixture of CC0 from Pixabay and various CC licenses from OpenGameArt.org. A list of asset sources can be found in the source code's /dev folder. If you can't find a source for something that's clearly not been created by me let me know and I'll try and track it down.
Source can be found here: https://bitbucket.org/drentsoft/gd-jam-june-2018-submission/src/master/
Known Bugs: You can sometimes clip through the Boxstacle obstacle. Just keep jumping right and you shooould get out of it.
Things I'd like to finish/improve:
Better controls. They're a bit floaty and sticky at the same time.
Actual level/world design - currently random objects and blocks of space cheese.
Proper sound design
That said I think the core concept works and I'd quite like to develop this project further.
Information
Seller
drentsoft
Version
Version 1.3
Released
Jun 19, 2018