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About tetris-minimal
Author: github.com/annadostoevskaya
File: readme.txt
Date: September 4st 2022 5:15 pm
Description:
TetrisByAnnad or tetris-minimal, is a small project
developed by Me within a month to test the abilities
received during 0 - 42 lessons of Casey Muratori,
HandmadeHero.
Here I write a platform layer based on SDL 2.0 from
scratch, build the architecture of the game, and
also use some specific technologies, such as
"SIMD" for my own implementation of "std::memcpy",
or a "Taylor Series" for sine calculcation.
The logic that Handmade Hero had was saved here. All
files starting with "sdl_*" refer to the platform
layer written in SDL 2.0 and contain code that needs
to be rewritten for the other platforms. All files
starting with "game_*" contain platform-independent
code that must not be modified during porting.
The "algs.cpp" file and "mmath.cpp" contain extremely
specific code, and if the "mmath.cpp" is just slow and
there is a better alternative (the standard library,
"std::sin" function is faster then "Sin", I checked),
then the "algs.cpp" file contains code that depends
on the processor architecture (SSE/AVX) and compiler
intrinsics. I left it only because it is a valuable
experience. The "debug.cpp" file contains trash code
for debugging, just ignore it.
Also, it's worth mentioning that the entire codebase
has been reviewed by a C++ person, github.com/saiel,
thanks to him for the advice. Ask if you have any
questions.
Good luck!
File: readme.txt
Date: September 4st 2022 5:15 pm
Description:
TetrisByAnnad or tetris-minimal, is a small project
developed by Me within a month to test the abilities
received during 0 - 42 lessons of Casey Muratori,
HandmadeHero.
Here I write a platform layer based on SDL 2.0 from
scratch, build the architecture of the game, and
also use some specific technologies, such as
"SIMD" for my own implementation of "std::memcpy",
or a "Taylor Series" for sine calculcation.
The logic that Handmade Hero had was saved here. All
files starting with "sdl_*" refer to the platform
layer written in SDL 2.0 and contain code that needs
to be rewritten for the other platforms. All files
starting with "game_*" contain platform-independent
code that must not be modified during porting.
The "algs.cpp" file and "mmath.cpp" contain extremely
specific code, and if the "mmath.cpp" is just slow and
there is a better alternative (the standard library,
"std::sin" function is faster then "Sin", I checked),
then the "algs.cpp" file contains code that depends
on the processor architecture (SSE/AVX) and compiler
intrinsics. I left it only because it is a valuable
experience. The "debug.cpp" file contains trash code
for debugging, just ignore it.
Also, it's worth mentioning that the entire codebase
has been reviewed by a C++ person, github.com/saiel,
thanks to him for the advice. Ask if you have any
questions.
Good luck!
Information
Seller
Anna Dostoevskaya
Version
1.2.3
Released
Sep 04, 2022