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About The Court Of Wanderers (itch)
Get lost in an enchanted estate filled with puzzles.
State of the game
Currently, The Court Of Wanderers features three mechanics* that are combined to create over 40 puzzles, which range from introductory to extremely hard.
*To wit: Rotators that rotate everything in their range over one, two, or three quarters, Cylinders and Boulders that can be pushed and Rising Blocks that rise one unit after crossing them.
Estimated playtime: 4 - 8 hours for full completion (collect all 43 red and 2 gold cubes).
Since I am making this game alone and in my free time, the graphics are poor, the sound is worse, and the game is pretty rough around the edges.
Key Features
The Court Of Wanderers is a single player, logic focused, puzzle game
Where you set foot in a world filled to the brim with tightly designed, transparent puzzles that are easy to solve, if you know how...
Collect cubes and items
By solving puzzles, and use them to tease open the doors closed.
Explore an open and challenging, but fair, world
Where every basic puzzle you encounter can be solved then and there. But the game will not hold your hand.
In your own pace
The puzzles start easy but become extremely challenging. Stuck? Take another path for the time being and return later with a new perspective. Or, don’t return at all! The hardest puzzles are completely optional.
No tricks required
The game is purely ‘turn based’. No feats of timing, quick reactions or dexterity are needed!
Relax
Messed up? With practically unlimited undo and level reset, it is never an issue.
And be amazed
As the impossible becomes possible before your eyes.
In the future
For now, I want to keep working on this project when I find the time. Some things I have in mind, besides general refinement and bug fixing:
A map to keep track of unsolved puzzlesNPCsNPC questsMore puzzles that combine Movable Objects and Rising blocksBrand new mechanicsAdding more and better 3D models
Interested?
Follow The Court Of Wanderers on Itch and sign up for the mailing list for the latest news!
State of the game
Currently, The Court Of Wanderers features three mechanics* that are combined to create over 40 puzzles, which range from introductory to extremely hard.
*To wit: Rotators that rotate everything in their range over one, two, or three quarters, Cylinders and Boulders that can be pushed and Rising Blocks that rise one unit after crossing them.
Estimated playtime: 4 - 8 hours for full completion (collect all 43 red and 2 gold cubes).
Since I am making this game alone and in my free time, the graphics are poor, the sound is worse, and the game is pretty rough around the edges.
Key Features
The Court Of Wanderers is a single player, logic focused, puzzle game
Where you set foot in a world filled to the brim with tightly designed, transparent puzzles that are easy to solve, if you know how...
Collect cubes and items
By solving puzzles, and use them to tease open the doors closed.
Explore an open and challenging, but fair, world
Where every basic puzzle you encounter can be solved then and there. But the game will not hold your hand.
In your own pace
The puzzles start easy but become extremely challenging. Stuck? Take another path for the time being and return later with a new perspective. Or, don’t return at all! The hardest puzzles are completely optional.
No tricks required
The game is purely ‘turn based’. No feats of timing, quick reactions or dexterity are needed!
Relax
Messed up? With practically unlimited undo and level reset, it is never an issue.
And be amazed
As the impossible becomes possible before your eyes.
In the future
For now, I want to keep working on this project when I find the time. Some things I have in mind, besides general refinement and bug fixing:
A map to keep track of unsolved puzzlesNPCsNPC questsMore puzzles that combine Movable Objects and Rising blocksBrand new mechanicsAdding more and better 3D models
Interested?
Follow The Court Of Wanderers on Itch and sign up for the mailing list for the latest news!
Information
Seller
Comrad S
Version
v2.2
Released
Jul 30, 2020